In this video I show you a modular procedural landscape or meadow, created with Blender 3.0 and Geometry Nodes Fields. The vegetation of this Blender Geometry Nodes Model automatically adjusts to the height of the water level. Stones are positioned below the water level, which in turn are not placed above the water line. The whole thing is controlled with a Map Range Node. Both the X and Y size of the landscape can theoretically be controlled arbitrarily, as well as the height and the degree of distortion.
Download link for this model:
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