PBR Game Asset Creation Part 5 - Finalising the UVs in 3dsMax
In this new series we’ll create a PBR-ready ’chem-tank’ asset using a Zbrush_3dsmax_Substance Painter_Unity workflow. We’ll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we’ll set up the asset in Unity.
In Part 5 the fun continues. We’ll finalise our basic unwrap from Zbrush and create our finish UV template ready for baking and texturing.
13 views
20
3
2 months ago 02:13:43 1
408. Программирование графики
2 months ago 00:06:47 1
Year one of developing my game in Godot
2 months ago 00:01:35 1
Legs Animator - Procedural Leg Animation For Unity Engine
2 months ago 00:01:22 1
Мара | История персонажей ПБР
3 months ago 00:06:27 19
Why Is Nobody Talking About This 3D Platform
3 months ago 00:36:36 23
Substance Painter Tutorial | Glass Jar Texturing Breakdown
3 months ago 00:32:50 10
Substance Painter Tutorial | Desert tan steel material Breakdown
3 months ago 00:53:59 11
Substance 3d painter Tutorial | Marble Bust Texturing & Rendering
3 months ago 00:17:35 1
How does a Mars Rover work? (Perseverance)
3 months ago 05:00:00 1
Unreal Engine 5 Учебное пособие для начинающих - Стартовый курс UE5 2022 // машинный перевод Яндекса