uv: improve experimental support (enable in Debug menu, unwrapper in Topology … menu)
clay: add flatten offset parameter
layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
gizmo: fix rotation on primitive with non uniform scale
voxel: add sharp edges option
voxel: remesher is now using less memory and is a bit faster
primitive: fix cylinder radius handler not being positioned correctly
primitive: no transparency for mirrored mesh when using the View tool
render: use cubemap for environment instead of octahedral (less artefact on sharp background)
render: improve refraction support when depth of field is enabled
file: support multiple file loading when importing
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