The History of Vanquish

Please consider supporting us on Patreon: When Resident Evil 4 launched in 2005, it redefined both the third-person shooter and survival horror genres with inventive camerawork and visceral gameplay mechanics. For years after its advent, countless developers followed the game’s lead, emulating Shinji Mikami, who was the franchise’s co-creator, and his techniques for their own endeavors. However, barring the likes of Gears of War, hardly any of these titles managed to further innovate the genre. It would take another Mikami-directed adventure to reinvigorate third-person shooters with something completely fresh. The game in question is none other than the still highly-regarded Vanquish. In essence, Vanquish was a product of Mikami’s desire to reject the then standard characteristics of first and third-person shooters alike, especially those of the cover-based variety. As a result, speed-infused gameplay took precedence during Vanquish’s creation, as the team at PlatinumGames a
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