[PSX] Tomb Raider 3 (Beta, 05-10-1998) - Thames Wharf

Footage of Thames Wharf from a TR3 build dated 1 month before release. Notes: - Different starting position. - Messed up textures. (0:17) - Missing shotgun shells and save crystal. (0:40) - One platform is raised beyond reach and the other platform is sloped. (0:47) - Platforms are sloped. (1:09) - Extended climbable wall. (1:25) - Rats have discoloured patches. (1:49) - Large medipack instead of a small one; missing rockets. (2:02) - Missing chains below the crane. (2:45) - Extra small medipack; no switch on the left that triggers the trapdoor to raise. (3:44) - Reaching this area triggers the trapdoor. (4:04) - Narrower roof tiles. Retail width is extended by 1 tile on each side. (4:10) - Gunmen take only 1 Desert Eagle shot to kill, instead of 3. (4:24) - Path is extended by 1 tile and isn’t blocked by walls. (4:30) - Pushable button instead of switch. This button is supposed to drop the trapdoor, but it does not. (4:32) - Large shield instead of a
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