How AMONG US took over the World (with murder).

Among Us has recently gone from little known indie game - to worldwide phenomenon in just a few months. From 50 concurrent players to 3 million. While we’re all enjoying the entertainment side of the game, I wanted to also take a look at the lessons we can draw from the journey of the developers - InnerSloth, a small team of just three people who, not too long ago, were barely getting by trying to keep the game alive. It’s a fascinating case study that I think is worth taking a look at. -------------------
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