The Dark Pictures - The Curator in his Trench Coat | Unreal Engine
Hi all, it’s great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It was great fun making this cold-hearted gentleman. It was a pleasure to work on this project and collaborate with many talented people.
Chek out the images:
| Andor Kollar - 2018
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