UE4 Niagara Flame + Lightning Strike and Energy Shield
A flame / lightning attack, a shield, and a lightning storm. I used Houdini TOPs to generate hit-marks. Little details I’m proud of: crystals around the shield dematerialize and fly to the caster, debris breaks off the shield and their rotation is faked by orienting their mesh based on particle life, customizable tangents for lightning path.
Track: Phantom Grip by Rival Consoles
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