"Marching" Procedural Dungeon Generation | Research Project Overview (UE5)

Overview of my research project, which delved into the inner workings of a procedurally generated dungeon system within Unreal engine. My next goal is to implement what I have learned into my final project with my partners in order to create a procedurally generated dungeon game- complete with pickups, items, combat, and more- Happy Halloween! I had some hang ups during this project, but I ended up debugging all of them. I successfully developed systems to alert me when something wasn’t working correctly, and utilized them accordingly outside of the tutorials. For this project, I used ToadNet’s amazing tutorial series on procedural dungeon generation within UE4/5. All the love goes to him and his guidance- as well as his 1 on 1 help in his discord for my troubleshooting needs!
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