Cobblestone Material | Beginner Substance Designer Tutorial
In this tutorial, we cover creating a a cobblestone path. We look at building the cobblestones, make a mask to randomly remove them, add natural debris such as leaves and twigs and establish a solid workflow for bringing colour into our material!
07:44 - Cobble Mask
11:00 - Cobble Edge Damage
14:38 - Height Blend
17:49 - Leaf Splatter
25:21 - Twigs
33:19 - Output Swap
36:49 - Base Colour
42:25 - Cavity Colour
46:11 - Ground Colour
53:39 - Twig Colour
55:40 - Leaves Colour
Check out how to create the exact same template I use here:
Here’s how to make your own leaf generator!
Want to contribute? Check out the Get Learnt Patreon page here!