Real Time Rendering for Feature Film: Rogue One

In this 2017 GDC talk, ILM’s John Knoll and ILMxLab’s Roger Cordes and Naty Hoffman discuss the proprietary rendering technology (inspired by video games) that the team created and the challenges and lessons learned by creating a real time hero character for Rogue One: A Star Wars Story. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game
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