How Aliens versus Predator’s Late Design Change Made It a Classic | War Stories | Ars Technica

Tim Jones, lead artist and producer for the classic PC game “Aliens vs. Predator,“ talks about the risky development choices that ultimately led to the game’s incredible success. Connect with Ars Technica: Visit : Follow Ars Technica on Facebook: Follow Ars Technica on Google : ArsTechnica/videos Follow Ars Technica on Twitter: How Aliens versus Predator’s Late Design Change Made It a Classic | War Stories | Ars Technica
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