Rules of the Game: Five Techniques from Quite Inventive Designers

In this 2016 GDC microtalk session, designers Michael de Plater, Liz England, George Fan, Lee Perry, Richard Rouse III and Emily Short share key personal design philosophies that help shape the games they work on. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site:
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