Endgame Medals Received: Confederate, High Caliber, Bruiser, Fire for Effect, Shellproof
Game Statistics:
Map: Overlord
Player: 3aMaHuX [L-STM]
Damage: 9505
Damage blocked by armor: 2020
Damage due to the player’s assistance: 732
The Object 140 is a Soviet tier 10 medium tank.
An experimental medium tank. Developed between 1953 and 1958 in Nizhny Tagil to replace the T-54. Two prototypes were built, but in 1958 the project was terminated in favor of the Object 430.
As shared with it’s Tier X Soviet brethren, the versatility and flexibility that the Object 140 provides the driver on the battlefield is truly outstanding. The tank is mobile, has an exceptional gun with impressive stats (albeit, very low alpha damage and lackluster gun depression, although still better than its siblings) and can adapt to the situation with far greater ease than many of it’s peers. By comparison with other Tier X Soviet Medium Tanks, the Object 140 defines itself as the fastest and most well-rounded tank of the group, sporting a great turret and a decently armored hull, both of which can deflect a surprising amount of shots if angled efficiently, unlike the hull of the T-62A. This tank is an excellent flanker and can do serious damage when in hull-down positions which allow it to have a clear line of sight on advancing enemy vehicles while exposing only its turret. And as is the case with the T-62A, the accurate, rapid firing gun of the Object 140 with its excellent penetration values will cause problems for any vehicle forced to be on its receiving end.
Despite having a much more effective hull armor layout when compared to the T-62A, the Object 140 still retains a front-mounted fuel tank right next to the driver, so frontal shots to the hull still carry a very high risk of killing the driver and setting the vehicle on fire. Your ammo rack is also very vulnerable and can be detonated by side shots rather easily, so exercise extreme caution. In short, when driving this vehicle without the aid of your teammates, avoid head on confrontations with enemy vehicles and instead try to either flank or retreat to a safe position and wait for reinforcements.
In conclusion, the best way to play the Object 140 is through constant observation of the situation on the battlefield. The player of the tank should respond to changing battlefield conditions by constantly moving their tank to the area that needs attention and assistance in order to prevent a breakthrough by the enemy team. Use the tank where it’s the strongest, in hull-down positions with good lines of sight to the enemy, and fire from a good distance to minimize the risk to your own vehicle. A well played Object 140, just like the T-62A, is a ferocious fighter that will mercilessly dispatch its opponents and will easily see itself on top of the team list as a major contributor in all aspects.
The Object 140 marks the end of its Soviet medium line.
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