The Unreal level I made to work on Bioshock Infinite
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00:00 - Intro
01:41 - Showing as many vertical situations as I can
05:30 - How I faked the skylines
10:13 - Final set-piece - two buildings shot out of the sky
13:47 - Not a normal amount of work!
15:24 - Selling the idea of a city in the sky
17:33 - Final takeaways
#leveldesign #unreal #bioshock #gamedev