GameDev with Leoluch: Let’s talk about modularity

My lecture/ masterclass about modularity for the game environment. I have been working on that one for a while and I hope you will like it :) 0:00 Intro 0:19 About me 1:09 Why modularity is important 1:55 Technical issues 4:00 Team Work 5:30 Faster pipeline 7:40 Modularity Planning (Photoshop) 14:30 Naming Planning (Photoshop) 18:55 Maya Modeling (Maya) 30:00 Solving 1,5 UV issue (Maya) 31:30 Angle Module (Maya) 35:00 Maya Modeling (Maya) #2 38:50 Pivots Planning (Maya) 43:46 Final Modules (Maya) 45:45 Exporting to Unreal (Maya) 47:00 Importing to Unreal (UE5) 48:00 Setting up the scene (UE5) 51:30 Modular kit time (UE5) 54:20 Polished building (UE5) 56:25 Outro Feel free to write and ask questions! :)
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