My lecture/ masterclass about modularity for the game environment. I have been working on that one for a while and I hope you will like it :)
0:00 Intro
0:19 About me
1:09 Why modularity is important
1:55 Technical issues
4:00 Team Work
5:30 Faster pipeline
7:40 Modularity Planning (Photoshop)
14:30 Naming Planning (Photoshop)
18:55 Maya Modeling (Maya)
30:00 Solving 1,5 UV issue (Maya)
31:30 Angle Module (Maya)
35:00 Maya Modeling (Maya) #2
38:50 Pivots Planning (Maya)
43:46 Final Modules (Maya)
45:45 Exporting to Unreal (Maya)
47:00 Importing to Unreal (UE5)
48:00 Setting up the scene (UE5)
51:30 Modular kit time (UE5)
54:20 Polished building (UE5)
56:25 Outro
Feel free to write and ask questions! :)