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Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these “invisible choices”.
=== Before you watch ===
Content warning: Scenes of a violent nature
Spoiler warning: Light Mass Effect 2, Metal Gear Solid, Silent Hill 2 spoilers
=== Sources and Resources ===
- Sources
[1] Do You Copy? Dialog System and Tools in ’Firewatch’
[2] ’Mooncrash’: Resetting the Immersive Simulation
- Additional resources
The System Behind Hades’ Astounding Dialogue
How the Nemesis System Creates Stories
Interactive Story Without Challenge Mechanics: The Design of Firewatch
=== Chapters ===
00:00 - Intro
03:05 -
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