System Shock Remake - Glitchless Minimum Difficulty (1-1-1-1) Speedrun - 2:15:

Definitely a lot of room for improvement here. Technically breaks the timer start rule but was completed before rule was defined. Will have another full run following the updated rules soon!! A standard difficulty (2-2-2-2) run wouldn’t be too much longer, though would require running through Research Cyberspace to get the Laser Override code and a bit more searching for the broken relay (it’s static on Mission 1, matches the original game perfectly in that sense) 3-3-3-3 (hardest) would pretty much be the same as 2-2-2-2 but harder because of combat, puzzles, and dying in cyberspace being lethal in realspace. One hell of a challenge I’m sure. Things that Mission Difficulty 1 changes: -Laser override, robot production, and exec keypad codes are static instead of random (199, 623, and 711 respectively, just like the original). Mission 2/3 makes them random, possibly iterated from a seed generated on game start? -Broken relay position is static (in Delta maintenance in that specific position); Mission 2/3 makes it move to ANY of the relay positions throughout maintenance. -Waypoints are supposed to be present but aren’t. Still a bug, i guess. Not sure what happened with the railgun lmfao
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