Making of de_sparity - Part 5: Finalising layout

It’s not just about the big areas. I talk about the smaller, often over-looked areas and how they make a good map great. 0:00 - Intro 0:30 - Nuke-style T-side 1:02 - Inferno-style T-side 1:33 - Dust2/Sparity-style T-side 2:04 - Size of map and impact of routes on gameplay 2:46 - Making routes balanced cover 3:08 - Clipping and improving movement 3:50 - Importance of playtesting and comments with hindsight 4:24 - Conclusion 4:50 - Random playtesting clips
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