One-Click Pipeline for TexturingXYZ Maps Transfer

Now you can transfer all TexturingXYZ VFace micro-detail maps onto your character with a few button clicks inside Wrap. In this video, we will show you how to project 32-bit displacement, cavity, albedo, normal, specular, and utility maps in one go. The pipeline works for characters with multiple UDIMs. With the new release, Wrap’s gallery includes a sample project that greatly simplifies TexturingXYZ maps transfer. You need to follow 3 steps: - Wrap TexturingXYZ standard basemesh onto your character - Select all the textures you need to transfer - Click Compute All Using a custom character with 3 UDIMs we can project 18 high-resolution maps literally with a few clicks. Check out the new version of Wrap: Find out more about TexturingXYZ micro-detail maps: Special thanks to Jeremy Celeste and TexturingXYZ for the pipeline idea and for letting us include their awesome basemesh in Wrap. 0:00 - What is TexturingXYZ VFace 1:07 - Where to Find TexturingXYZ VFace Project and Basemesh 1:33 - Select the Character’s File and the Number of UDIMs 2:17 - Select VFace Maps 2:35 - Wrap VFace Basemesh Onto Your Character 3:26 - Set Texture Transfer Parameters 4:17 - Transfer All the Map in one Click 5:03 - Find the Exported Maps 5:33 - Transfer Another Set of Maps in a Few Extra Clicks #faceform #wrap #vface #texturingxyz
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