Stick Balancing in Virtual Reality

A super fun toy project in Vizard, crafted over a few late nights this week. The game is simple: balance the stick. It behaves like a real stick would when held upright in your hand. That is: it behaves like an inverted pendulum. And Vizard’s physics engine is adept at simulating such a system with ease. Of course, to properly balance a stick in Virtual Reality you need more than just software, you to get the position tracking just right for your head and for your hand. That’s where WorldViz’ PPT (Pr
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