Create Nanite Ready Snow Generator Using Geometry Script In UE5 (Part 1)

This Video series will show how to create a Nanite Ready Snow Generator Tool using Unreal Engine 5’s Geometry Script. Link to Artstation Post, More “Showcase“ videos here... Please check out Ryan Schmidt’s Excellent Tutorials here... Feel free to message me or see more of my artwork here... Chapters... 0:00 - Intro 1:29 - Initial Geometry Scripting Setup 1:51 - Geometry Script Blueprint Basics 3:50 - Target Mesh, Compute Mesh and Variables 7:02 - Copying A Mesh 9:11 - Why Use Bounding Volume Hierarchy 9:58 - The Sequence Node 11:06 - Validity Checks 12:54 - Using Raycasts To Find A Position On A Objects Surface 14:14 - Using Object Bounds For Ray Origin Position 16:20 - Placing A Sphere At Raycast Hit Point 19:50 - Using Multiple Rayca
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