Assassin’s Creed Valhalla - “EIVOR“ - Game Character Development - PART 10

Follow me on: Hi everyone, These upcoming series will show you how I made my character “EIVOR“ from scratch. I was mainly inspired by UBISOFT’s game “Assassin’s Creed Valhalla“. I used ZBrush for the whole sculpting process, then translated a bit to Cinema 4D for some tweaking parts of the model. The character topology was mainly done in Topogun 3 then I painted the character with Substance Painter and presented the final result in Marmoset Toolbag 4. I really hope you’ll find these series useful for your own projects... Cheers :)
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