Basic Procedural Feather || Houdini Tutorial

In this video you will use essential nodes in Houdini to create a procedural feather. This will start simple by creating a line and bending this. You can always go back and change the bend amount or the line length to your liking. After that comes the scatter of the hairs. For this you will need to define the scaling and the rotation of each hair. You will that with ramps it will be easy to control and tweak how the feather will look. Timestamps 00:00 Base shape 02:15 Scatter Hair 04:48 Define scale 07:46 Add rotation 09:08 Random rotation 15:05 Hairs on both sides 16:03 Random Scaling 18:14 Final tweaks
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