In this overly long tutorial we’re revisiting a rain shader idea from the past, only this time we’re making it without the aid of particle systems. With just one R,G packed texture, and a lot of shader magic, we can make it rain on any asset*
*Doesn’t work on skinned mesh renderers, you need some sort of tangent space uv’s for that and it’s not what this tutorial covers
The vehicle from Karol Miklas:
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Timestamps:
0:00 Intro
2:04 Texture Mask
4:58 Panning Example
8:12 World Space Masks
9:40 Triplanar Projection
18:12 Distortion Effect
22:18 Generated Normal Map
23:42