As a fun little prototype, I wanted to see how much work would it be to use AI to create as much of the art for a point and click style game as possible.
I figured the backgrounds would be a given, as the game would pretty much be 2D, but the characters were more complicated. I would need to have a lightning fast pipeline, a pipeline that allows me to use mocap data so creating animations would not be a bottle neck. I needed a way to translate AI generated art into form that can accept motion capture.
The best way seemed to be to generate character concepts with AI and model them into 3D.
Modeling the character with the help of AI:
Integrating the character into AI generated background:
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