OpenGL c++ first person shooter engine game dev: Ammo counter/pickups & glass decals
Grindin away on my new engine again.
90 MIN CODING SPEEDRUN: openable draws, ammo counter, and ammo pickup
45 MIN CODING SPEEDRUN: glass bullethole decals
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0:00 Intro
2:39 90 minute speed run: openable draws, ammo counter/pickup
1:32:31 Failed the speed run
1:32:47 Bonus time
3:11:53 BREAKTHROUGH ACHIEVED
3:14:16 Some finishing touches
3:41:24 BREAKTHROUGH ACHIEVED
3:46:47 90 minute speed run: glass bullet hole decals
5:16:37 Speed run complete (mostly)
5:30:46 BREAKTHROUGH ACHIEVED
5:42:47 Outro
Temporarily waiting for Youtube to mute part of a copywritten song. Until then I think this is blocked everywhere.
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4 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen