OpenGL c++ first person shooter engine game dev: Ammo counter/pickups & glass decals

Grindin away on my new engine again. 90 MIN CODING SPEEDRUN: openable draws, ammo counter, and ammo pickup 45 MIN CODING SPEEDRUN: glass bullethole decals 🌹 0:00 Intro 2:39 90 minute speed run: openable draws, ammo counter/pickup 1:32:31 Failed the speed run 1:32:47 Bonus time 3:11:53 BREAKTHROUGH ACHIEVED 3:14:16 Some finishing touches 3:41:24 BREAKTHROUGH ACHIEVED 3:46:47 90 minute speed run: glass bullet hole decals 5:16:37 Speed run complete (mostly) 5:30:46 BREAKTHROUGH ACHIEVED 5:42:47 Outro Temporarily waiting for Youtube to mute part of a copywritten song. Until then I think this is blocked everywhere.
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