This is a path-traced black hole based on the gravitational lensing effect made in Blender. Earth has been added merely for entertainment purposes, it’s not a scientific simulation. Enjoy!
Technically the black hole consists of stacked spherical meshes with different radii to serve as volumetric ray intersection samples that would modify the light path depending on the spatial force field strength. To keep render times low a maximum of 40 transmission bounces per pixel were targeted at the cost of some accuracy. The video took two weeks to render on a GTX 1080.
Simulated in Blender Fracture Modifier, rendered with Cycles. Watch in 4K to reduce compression artifacts from YouTube.
Music: ROZKOL - Go then, there are other worlds than these (CC BY) Moonfall
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