The True Scale of Whiterun: Skyrim in UNREAL ENGINE 5!

I made Whiterun in Unreal Engine 5 – at a more realistic and lore-accurate scale! The purpose of this particular project was to visualise a more real-life scale to Skyrim – specifically the holds and cities. Now with traditional video game technology, that was rightfully impossible, especially eleven years ago. But now we have UE5 – and more importantly – we have Nanite. So let’s see how big we can go!
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