Optimizing and Building UI for AAA Games | Unreal Fest Online 2020
Why is UI always a performance issue? This session covers the questions that engine teams often ask.
Carey Hickling goes through the parts of the Unreal Frame responsible for UI, providing a deep dive into the various UI components and explaining what happens in each part. He talks about how you can optimize these and how Rocksteady used SMeshWidget to talk directly to the RHIRenderer; a technique to make a game-specific UI for complex widgets. Next, he explains how to use this to create particle systems a
289 views
63
16
5 days ago 00:00:14 1
🔬 Custom Beveled Puncture Needle with Precision Tip Finish | ZorayPT Custom Solution Spotlight
3 weeks ago 00:08:47 1
The Evolution of the Apple iPad 2010–2025
3 weeks ago 00:09:54 1
Такой аква террариум сможет сделать каждый. Оформление аквариума для тритона DIY.
1 month ago 00:02:51 2
f5ve - Sugar Free Venom feat. Kesha (Official MV)
1 month ago 00:04:08 9
Magnum Opus: The Ultimate Neo-Classical Sweep Picking Course - Dan Mumm
1 month ago 00:00:20 1
9MB 722,723,724 nozzle or plasma spray anodes
2 months ago 00:00:32 1
Custom Pan-Tilt Systems Built for Your Needs!
2 months ago 00:07:43 1
Path of Exile 2 OPTIMIZATION Guide - BOOST FPS, Fix Lag & FPS Drops on ANY PC📈 / Best Settings!✅