Converting Tiles to Pixels on a Minimap for a Procedural RPG - Pixelworld Devlog

WISHLIST NOW ON STEAM: DOWNLOAD NOW ON ITCH: In this devlog, I showcase my new minimap system that adds much-needed spatial awareness to a 2d topdown procedurally generated world. Then we explore how to implement a similar system in unity 2d. Pixelworld is a procedurally generated pixel art topdown 2D RPG inspired by CubeWorld, Stardew Valley, and many other games. FOR MORE GAMEDEV UPDATES FOLLOW: Discord: Instagram: Twitter: Music by Strikcast Audio: #Devlog #Minimap #Unity2d
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