What Made Psychonauts Special | Game Maker’s Toolkit

Let’s look at how Double Fine weaved characterisation into level design, in the 2005 cult classic Psychonauts. Follow me on Twitter - Follow Game Maker’s Toolkit on Tumblr - Support Game Maker’s Toolkit on Patreon - Recommended viewing: Psychonauts Retrospective // The Color of the Sky in Your World Games shown in this episode (in order of appearance
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