animation experiments at 48 frames per second

I’ve had the idea to do high framerate 2D animations for quite some time, but I never had any reason to do it at all, nor did I have anything to even try it with. Although when I was finished animating the first clip in this video, I decided to go right into it. Why not? For these animations, I did the balancing test in Animate CC 2021 quite a while ago [you can see it at 24FPS in my demo reel], and the runcycle in Macromedia Flash 8. I started both of them out at 24FPS, and when they were completed on that framerate, I bumped up to 48FPS. With 48FPS, I can just double the exposure of each drawing and punch in new drawings at every open spot to put the animation on ones. I didn’t choose 60FPS because 24 doesn’t divide well into 60, so I’d have trouble with getting the right spacing when I would start manually inbetweening. If I were to go higher than 48FPS, it would either have to be 72FPS spaced on thirds, or 96FPS spaced on halves. Why? I guess mostly
Back to Top