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📃 Оригинальное описание:
Is it possible to complete Hollow Knight and defeat the Radiance without ever picking up a piece of having gathering swarm permanently equipped? In this tool-assisted speedrun, we do just that.
Thanks to @Icefire3339 for help in developing the route
Thanks to @dragon_nyx for the wonderful thumbnail art
Thanks to @constructivecynicismsr for the prior work on the White Palace and Abyss Climb TASes, as well as help in working out some of the more technical input sequences
Thanks to @mathulu for hosting the reveal stream
Thanks to folks in the HK speedrunning community for their support and encouragement
Thanks to you for watching!
If you’d like to watch a version of this video without commentary, that’s available here:
Technical notes:
This TAS was developed using libTAS and was run on patch 1221. It’s intended to follow the spirit of the nmg ruleset, though there are a handful of wcs underplats that are either questionable or outright illegal per topology rules. They don’t make a huge difference to the final time and this is a TAS anyway, so I didn’t bother to go back and redo things. The TAS was encoded as three separate segments and then spliced together for technical reasons, but all splices were at save and quits and the timer was adjusted accordingly to line up. The game code has been modified slightly both to help with stabilizing TASing and to force equip the gathering swarm charm at the beginning of the game, but these changes should not impact the game’s mechanics in any way (other than the obvious difference of starting the game with gathering swarm.)
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