The Black Hole Effect shader using Shader Graph in Unity

This is a tutorial on creating a shader that sucks all vertices towards a point based on a parameter, it is made using Shader Graph in Unity 2019, LWRP Buy my LWRP Material Pack to support me! #!/content/136692 You can also support me by getting the Vector Field Maker Pro: You can find the Vector Field Maker Lite here as well: Follow me on :
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