Computational Intelligence Creating Procedural Content for Games

Procedural Content Generation (PCG) allows for parameter models of designs to create content with minimal user interventions, or to provide a human with an overview of possible designs. Techniques involving generative methods, search based algorithms, and evolution, give the designer control over large design spaces. These techniques are at the forefront in novel tools for game design and assets: expanding replay-ability, reducing costs and entry points for asset creation, and allowing for personalized play
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