Total War: SHOGUN 2: Fall of the Samurai 1vs1: Shogitai vs United States Marines (MELEE COMBAT)
Total War: SHOGUN 2: Fall of the Samurai 1vs1: Shogitai vs United States Marines (MELEE COMBAT)
Battle Difficulty: normal
Shogitai are similar to katana kachi, but with better melee attack, charge bonus, defense, and morale. In exchange, they have poorer armor and are more expensive to train and maintain. In practice, they are superior to Katana Kachi in every meaningful way in combat: a vast majority of units in Fall of the Samaurai use guns, which ignore armor, or melee, against which armor has limited benefit, so the weak armor of the shogitai means little. In multiplayer, they are also limited to three regiments. Shogitai have far superior melee skill to all ranged infantry in Fall of the Samurai, and are certain to cause heavy casualties if they can close the gap without sustaining too many casualties first. They can achieve this by hiding behind hills or in dense forests, charging and exposing themselves to gunfire at the last moment. Shogitai are thus very beneficial for defending forts, where they often aren’t exposed to much fire. Conversely, shogitai are highly vulnerable to ranged attacks. They are also vulnerable to being attacked by cavalry thanks to their lack of an anti-cavalry bonus. Shogitai are considered Shogunate units by the game, and so are instantly disbanded if the player controlling them chooses to declare themselves independent upon realm divide. Imperial factions can still bribe shogitai to their cause using Ishin Shishi: a valuable endeavor given their status as the best melee infantry in the game. As Shogunate units, shogitai benefit from the global discount provided by high level Shinsengumi. While shogitai can only be recruited in the mid-game at earliest thanks to their steep building requirements, the Obama and Sendai begin the campaign with one unit of Shogitai.
United States Marines are elite infantry. While their reload skill and accuracy isn’t remarkable compared to other elite infantry, being tied with the likes of Shogunate/Imperial/Republican Guard Infantry, they have better melee skills than any other elite infantry. They are more expensive than most guard infantry, but are cheaper than their fellow foreign counterparts, Royal Marines and Infanterie de marine. While the United States Marines have better melee skills than other rifle armed troops, they are still cost-ineffective against specialized melee troops such as Katana Kachi and particularly Shogitai. Their melee skills don’t make them outstanding melee troops, but rather make them well-rounded troops that can handle themselves well in a variety of situations. Like other foreign elite infantry, United States marines can be obtained much earlier than Shogunate/Imperial/Republican Guard Infantry thanks to their only needing a trading district port rather than the end-game Army War College, despite their stronger overall stats. This makes them a valuable addition to mid-game armies all the way through to the end game. When trained in regions that give bonuses to accuracy, supervised by good foreign veterans, and led by generals that increase reload skill and accuracy, United States Marines practically eliminate their weakness of their slightly poorer accuracy and reload skill compared to their other foreign counterparts, while still retaining their superiority in melee. On the other hand, it is not often worth training them in provinces that grant superior melee skill: while this allows them to be very formidable in melee, specialized melee troops are still superior in this regard and are much easier to recruit and replace.
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