3Ds Max Rigging For Game Engine Part 1

3Ds Max Rigging Process For Games Series PART 1 In part one, we will create the legs and spine Download Project File: 00:00 - Scene setup 00:14 - Import and prepare the model 01:05 - Layers 01:41 - Leg bones 02:25 - Editing the bones 02:56 - Mirroring the leg 03:09 - Editing new bones pivots 03:43 - Fixing the mirrored bones 04:13 - Renaming 05:07 - Spine, neck, and the head 05:17 - Create and align the pelvis 05:32 - Linking the bones to the pelvis 05:40 - Renaming the middle bones Discord Server: RESOURCES Euler (gimbal lock) Explained: How to rig a creature to use in the game engine Full Playlist:
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