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The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.
=== Sources and Resources ===
Dark Souls Design Works Translation | Giant Bomb
Dark Souls Map Viewer | Kayinworks
=== Chapters ===
00:00 - Intro
01:29 - The five acts
03:35 - Breaking the order
06:11 - Interconnectivity
07:52 - The experience of exploring
09:46 - Giving players direction
12:32 - Fast travel
14:38 - Balancing baddies
15:59 - Local level design
18:57 - Conclusion
20:50 - Patreon credits
=== Games Shown ===
Dark Soul
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