Blender Hard Surface Sculpting Tutorial : Basemesh
In this Blender hard surface tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender .
For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crisp surface.
See my social profiles here:
Instagram:
Twitter: https://twitt