Bolt Tutorial - Game AI for Creatures in Unity [Simple State Machines]

I have a new course on Udemy! Learn Game Artificial Intelligence in Unity Visual Scripting: Use Bolt and Unity to make game AI for creatures! We’re going to use State Machines to make a frog hop away. (He’s not afraid so much as really annoyed with you.) Even with only two states, we’ll go over a few tricks to make the frog’s behavior believable and unpredictable. Download the tutorial package (Unity 2020.1) here: And here is a README with the steps for getting the package to work (some of these steps are likely to change, so please let me know): Free toxic frogs! This video is part of my “Bolt Quest“ series where I make tutorials based on questions from the Bolt by Unity Discord. THANK YOU Deezto for the question! Join us on Discord here: Multiplying quaternion math magic explained: -------Chapters------- Intro 0:00 State Machine Setup 1:00 Transitions 2:30 Resting State 3:45 Evading State 6:45 Frog Slerp 8:05 Rotating Hops 8:55 Frog Flip 10:19 The End - Thanks! 12:38 And another HUGE thanks to all of the free asset folks! This tutorial stars: *Toxic Frogs by Ryo Arai* *Third Person Controller by Invector* *Illustrated Nature by Artkovski* *Tatsumi: Anime Character by A2 Games* Plus free assets from AllSky and Street Lamps by SpaceZeta
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