Blender Modeling Introduction: How to create 3D objects!

Blender 3D modelling tutorial, including an introduction to the Blender interface, 3D viewport navigation, and building an object with precise measurements using the extrude, bevel, loop cut and Boolean tools. Blender is available from: The bracket built in this video forms part of the project in my previous “PicoMite VGA“ video here: The keyboard shortcuts and other controls included in this video are as follows: Undo -- Ctrl-z (standard Windows key) Rotate in increments -- hold down Ctrl whilst dragging rotate axis. Grab (free move) -- g Tools menu -- either SPACEBAR (if this option was selected in the initial Quick Setup), or SHIFT-SPACEBAR. Note that this setting can be changed in “Preferences” by selecting “Keymap” and “Spacebar Action”. Object/Edit mode (toggle) -- TAB Select multiple vertexes, edges or faces -- hold SHIFT whilst selecting. Transform panel (toggle) -- n Frame selected -- / (forward slash) Maximize current area (toggle) -- Ctrl-SPACEBAR Select a view in 3D viewport -- the key below Escape: tilde on a US layout Quad view in 3D viewport -- Ctrl-Alt-q X-Ray view toggle -- Alt-z Toolbar (toggle) -- t Apply transformations -- Ctrl-a Duplicate -- SHIFT-d Join selected objects -- Ctrl-j Axis constrain -- press x, y or z to limit motion to that axis, for example following a duplicate, or when using grab (g). === For additional ExplainingComputers videos and other content, you can become a channel member here: More videos on computing and related topics can be found at: @explainingcomputers You may also like my ExplainingTheFuture channel at: @explainingthefuture Chapters: 00:00 Introduction 01:12 Blender Basics 13:29 A Specific Build 14:52 Workspace & interface 20:35 Back to the build! 33:11 Export STL for 3D printing 34:25 Wrap #Blender #Modeling #BlenderModeling #BlenderTutorial #explainingcomputers
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