Unreal Engine 5 // The Hobbit Hole - Game Environment

The Hobbit Hole is a real-time environment created with Unreal Engine 5 based on the hobbit houses from the Lord of the Ring movies. I fully sculpted, modeled and textured many of the assets in the scene and also used many assets from the Megascans Library. I created this environment expecting to improve my sculpting, texturing and compositing skills and learn some new workflows in the way. I will do a breakdown soon explaining some of the new workflows that I used that only the new features in Unreal Engine 5 made possible. For more details about the project check out my portfolio and social media: Arstation: Instagram: LinkedIn: ña-mendez-47689240 #ue5 #ue5environnement #unrealengine #environmentart #environment #blender #marmosettoolbag #3dart #animation #gameenvironment #substancepainter #sculpting #3d #3dmodeling #hobbit #hobbithouse #hobbithole #lordoftherings #lotr
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