Cinema 4D Multi-Tech Tutorial 13: Building a HUD

In this Cinema 4D tutorial, we use a combination of Xpresso, a little Python and a MoGraph Tracer, to create a basic HUD. Featuring a more practical use of the Range Mapper’s ’Spline’ input, this can be regarded as a companion tutorial to Xpresso Nuts and Bolts, Tip 2.
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