Lighting a NIGHT-TIME exterior in Unreal

Learn how to light night-time exterior environments. No RTX needed! The first 1,000 people to use this link will get a 1 month free trial of Skillshare: Lighting night time scenes is tricky, but fortunately, with the help of decades of cinematography tricks to work with, we can break down how movies are lit, and apply those tricks to our own 3D environments. The fundamentals are the same, so it doesn’t really matter which renderer you’re using. I want to clarify that there are HUNDREDS of ways to light things, and this is only one way to do that. Feel free to share your own approach in the comments! You’ll soon realize that moonlight is a fickle beast, but it can be tamed, and faking it, tricking the audience into believing something through good lighting is key. #unrealengine Join this channel to get access to perks: Music by Epidemic Sound Nihoni / Chapter 13 / Use my Epidemic Referral code! --------------- Timestamps: 00:00 - Intro 01:01 - Important Film Breakdowns 04:33 - Skillshare 05:35 - Getting Started 06:27 - Sky Creation 08:18 - Moonlight 10:07 - Volumetric Fog 17:03 - Skylight 18:27 - Practical Lights 19:44 - Fill Lights & Rim Lights 24:02 - Lighting Channels 27:19 - Recap & Breakdown 28:37 - Additional Tips 29:04 - Outro & Thanks ---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Nikon Z6II : Sigma 35mm f/1.4 Art : Deity S-Mic 2 Shotgun Microphone: Aputure MC Pocket LED: Godox LEDP 260c LED Panel: Godox Parabolic Softbox : Godox SL-60W Studio Light:
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