Legend of Zelda: Breath of the Wild - An Open World Adventure

So, The Legend of Zelda: Breath of the Wild is an open world game. In this video, I look at how Nintendo used and ignored different bits of open world design to make a game that’s all about exploration and adventure. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Recommended reading / viewing: GDC: “Breaking Conventions with The Legend of Zelda: Breath of the Wild“ Nintendo: “The Making of The Legend of Zelda: Breath of the Wild“ Games shown in this episode (in order of appearance): Sunset Overdrive (Insomniac Games, 2014) Final Fantasy XV (Square Enix, 2016) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Middle-earth: Shadow of Mordor (Monolith Productions, 2014) Just Cause 3 (Avalanche
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