EXPLOSIONS in realtime - Blender tutorial [PART 2]

PATREON DOWNLOAD LINK of the original project (only 1,5 megabyte!) of my procedural nuclear explosion Ok this is the most crazy discovery I made after a very long experimenting. Basicly its a procedural workflow for creating explosions, which turned out to work IMPRESSIVLY GREAT! Its now my favourite way of dealing with volumes (explosions, smokes, fireball, similar), instead of the traditional smoke simulation workflow. The main big reaasons for choosing this workflow are: - realtime animation playback (not possible with traditional simulations, except Embergen) - complete control on the shape (not possible with traditional simulations) - freedom to literally “model“ the shape (not possible with traditional simulations) - very small file size, 1.4 megabyte - a traditional simulation can take from 10 to 100 GYGABYTES! - the result is unbelievably high detailed ( I was actually
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