Massive update on Materials System for Blender-- now works with Cycles!
Table of Contents
00:00 Start
00:07 Introduction
00:38 Optimized Materials able to render in Eevee or Cycles
01:30 Spotlight on some of the new Materials included
02:16 Creating a demo object with KitOps
04:32 How well the Materials now render in Cycles
04:52 How to Apply Materials with KitOps FREE/PRO
05:14 Review of the Material KPACKS starting with your soon to be new favorites:
[cw-Adv Super Dirty: (1) Dirty Paint, (2) Panels, (3) Super Dirty, (4) Worn Steel]
07:53 No need to UV unwrap with a shader based ability to Bevel in Cycles
09:25 Applying Decals and modifying them
12:15 cw-Displace
12:28 cw-Emissive, which includes INSERTS that act as Lights, with two GOBOS also included
14:31 cw-Glass, e.g., cw-glass-universe, better than vanilla Glass
16:00 cw-ik-Other, special real world Material captures, e.g., ik-concrete-04, ik-stone-01
16:50 cw-Metal, all accurate PBR settings, Updated
17:28 cw-Plastic-Paint, using Mold Tech patterns
18:19 cw-Stone
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