“Reflections” – A Star Wars UE4 Real-Time Ray Tracing Cinematic Demo | By Epic, ILMxLAB, and NVIDIA
Epic Games, in collaboration with NVIDIA and ILMxLAB, gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games.
During Epic’s “State of Unreal” opening session at the Game Developers Conference (GDC), the three companies presented an experimental cinematic demo using Star Wars characters from The Force Awakens
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