How to Create 3D Generative Art with C4D and XP Part 3: Caustic Topologies Tutorial
In this video, we’ll explore the basics of generative art using Cinema 4D and X Particles.
Inspired by light caustics in the sea and undulating sand dunes, this Generative Hut tutorial is a relatively simple rig in C4D using in conjunction the layered Noise in the Displacer Deformer and X Particles, rendered with Sketch and Toon, to create what I have called “Caustic Topologies“.
We will cover:
- Setting up X Particles and Initial X Particles Rig, particularly editing the emitter
- Understanding groups in XP and creating trails/splines
- Using the C4D deformer “displacer“ with XP
- Using and layering noise patterns within the displacer
- Caching (why and how)
- Rendering (quick octane render but primarily sketch and toon)
- Export and Post in After Effects to achieve signature Generative Hut aesthetic.
Full tutorial is available on:
Thanks to TTP Artwo
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